digital comics

Year in Review: Digital Comics are Really Here

ComiXology leads digital revolution

While comic book stores were struggling (and in some cases closing) through much of 2011, the other major distribution outlet for comic books and graphic novels also faced a tough time. Book stores became a major outlet in the 2000s, primarily due to the manga explosion that brought a whole new audience back to sequential art in the United States. But with the dominance of Amazon.com and the rise of digital e-readers, book stores were forced to evolve. Unfortunately Borders, the second largest US book store chain and the first to usher in manga to American readers, failed to do so in time and went into bankruptcy this year and caused a ripple effect throughout the comics industry.

For some comics publishers, the effect was minimal, as previous payment issues with Borders caused some to shift their business away from them before the bankruptcy was announced. But others felt it more strongly, such as Los Angeles-based Tokyopop, the second largest manga publisher in the United States. In the beginning of the year, Borders stopped paying its vendors in an effort to avoid bankruptcy. This resulted in orders getting cut, and with Borders being Tokyopop’s largest customer account, income was severely damaged. Layoffs at Tokypop followed. Despite the late-entry hit manga Hetalia: Axis Powers, it couldn’t reverse the damage of a closing Borders, online piracy (and a digital strategy that amounted to too little too late), and the under-performing Priest feature film. By May, Tokyopop was holding a garage sale to empty out their LA offices. With their termination of US publishing, licenses were canceled, leaving a good number of manga series unfinished. It’s difficult to know how many casual readers of those series drifted away from reading manga and comics entirely after their favorite manga simply stopped coming out. In October, Tokyopop founder Stu Levy revealed that he is “continuing to explore any and all opportunities to relaunch the manga publishing operations” but it will require him having to renegotiate contracts with Japanese publishers. In the meantime, Tokyopop remains as a modest web-newsletter about Asian pop culture, in a partnership with GeekChicDaily.

Viz blazes own path, offers digital subscriptions to Shonen Jump Alpha

It was clear that another distribution outlet was needed, and fortunately one has been steadily growing over the last two years. Digital comics allow people to read print comics and manga on the web or mobile devices such as the iPad, iPhone, Android phones and tablets, Kindle and Nook. Companies have been popping up to provide publishers with the service of configuring their comics to the digital landscape and selling them on these devices. The digital distributor ComiXology has pulled ahead as the clear industry leader, with an exclusive partnership with DC Comics and partnerships with almost every other major comics publisher and many smaller ones too. Other prominent digital distributors are Graphicly, with their focus on community-building, and iVerse Media’s Comics+. Some publishers have chosen to build their own in-house digital distribution systems, such as Dark Horse Digital and Viz Manga. Some publishers are even shifting entirely to digital or publishing digitally first, mimicking the successful web-comics model of building an audience to support print releases.

Most significant in 2011 is the near industry-wide move by comics and manga publishers to ramp up their digital output. This was most notable in numerous announcements by publishers to release digital and print versions simultaneously (frequently called “day-and-date”). Prior to this, digital comics were released erratically, sometimes as far out as 6 months after the print version, seriously undermining the ability of digital to be taken as a serious method for consumers to become engaged in specific titles. The brand new Kindle Fire tablet/e-reader, which had huge sales for the holidays, has available an exclusive set of 100 DC Comics graphic novels, along with a free, pre-loaded Comics by ComiXology app.

Before a lot of these digital announcements were made (and when most digital comics were only available through the iPad and iPhone), digital comics were showing significant growth as sales doubled for the first half of 2011. Prior to that, digital comics sales were estimated at $6 to $8 million for 2010. Print sales for the North American comic book industry were estimated at under $420 million for 2010. While still only a fraction of print, digital is still extremely young with immense potential to reach new and lapsed readers.

Year in Review: Superhero Comics double down

The New 52 hits comics stands

Much of this year was a struggle for most of the comics industry, but it seemed particularly apparent in the primary publishers of American superhero comic books, Marvel Comics and DC Comics. Those two publishers also comprise about 75% of the comic book market, as tracked through North American comic book stores, so if they’re struggling, the entire industry struggles. For the first 3/4 of 2010, sales at comic book stores drifted away.

Some retailers began to complain that Marvel and DC weren’t providing any big high profile comics to bring readers in. Through much of the 2000s, both publishers had released big summer events that consumed much of their respective lines. These big crossover events, like DC’s Identity Crisis (2004) and Marvel’s Civil War (2006), garnered some headlines from mainstream media and definitely got fans talking. Most important, it got them buying. Soon, much of their publishing strategies were built around the next event, with comics devoted to teasers, prequels, accompanying mini-series, spin-offs, sequels and so forth. It got to the point where it would literally cost one or two hundred dollars to get every issue that was part of one single event, if one was that much of a compulsive completionist (and let’s face it, plenty of superhero fans are just that). Toward the end of the 2000s, readers started to complain of what became called “event fatigue”. The never-ending cycle of an earth-shattering, teeth-gnashing crisis leading right into the next bleak crisis was losing appeal. So DC and Marvel took a break from them, although they kept publishing smaller more contained mini-events. Unfortunately, with a few exceptions, they didn’t replace these sales magnets with compelling comics that would bring readers back (or, to dream the impossible dream, bring new readers in).

So to answer retailers’ concerns, instead of innovating, they returned to the same trick: big line-wide crossover events. Unfortunately it didn’t work this time. Marvel’s Fear Itself and DC’s Flashpoint were largely met with lukewarm sales and reviews this summer. Meanwhile, Hollywood was showing that it could actually do halfway decent superhero stories, certainly more accessible, entertaining and populist than their current comics counterparts. All summer long, big screen audiences were hit by Thor, X-Men: First Class and Captain America: The First Avenger, with no compelling reason to carry any interest in the characters to comic book stores. Even DC Comics’ valiant promotion of rolling back or holding cover prices at $2.99, instead of the increasingly common and excessive $3.99, didn’t do much to turn losses around.

So it finally became clear something truly big had to be done. Waving arms around yelling “hey look!” in the traditional fashion didn’t get anyone to really notice or care, so it was time to bring back the old stand-by of adding in a hearty table flip. Just after their Flashpoint crossover had started, DC Comics announced that their entire superhero universe would be (sorta) reborn. Every series would be cancelled and an entirely new line-up of 52 comics would start over the next month. In many ways, it’s the mother of all events, and similar to a move DC Comics made in 1985 with Crisis on Infinite Earths, where their entire universe was reset for the first time. The difference this time is that there would be a clean break. Starting August 31, every DC Universe comic book was set back to issue #1, with updated costumes and streamlined origin to create a younger, hipper world of superheroes. The New 52 got a lot of press. DC’s chief executives and architects went on an aggressive tour of comic book stores to win over support of the massive gamble. They offered retailers great incentives and the ability to return unsold comics. They did interviews for radio, TV, newspapers, websites. They made TV commercials that airing on cable networks, played before movie trailers and streamed online. Yes, they did something almost unprecedented: they did real marketing to people outside of the current comics reading habit. Letting people know that something they might like exists is a foreign concept to most comic book publishers, but somehow it worked. Sales have been great. In many cases, sales of relaunched books doubled the first month of the launch. DC Comics’ market share jumped to make them the #1 comics publisher of North America for the last quarter of 2011, after at least a decade of being #2 to Marvel. Some other publishers have even reported improved sales for their own unrelated comics as a possible side effect of the New 52.

Miles Morales stars in Ultimate Comics Spider-Man #1

So the industry is saved, right? Well… not quite. Reviews have been mixed, the consensus seems to be that some books are good, some are OK, some are bad. There are concerns over excessive violence and objective depictions of females, just as there were before the relaunch. After five months, retailers are already seeing sales settling back down to how their stores were selling DC books before the New 52 launch. Unfortunately that has historically been the pattern with events. Initial enthusiasm reflects in temporary sales bumps. But without  sustaining quality that speaks to larger audiences, it’s always temporary until the next big event needs to be concocted.

While Marvel hasn’t done something quite as aggressive relaunching their entire line, they have been making changes, amid a series of layoffs and cutbacks. Probably their highest profile move was their new Spider-Man, the multi-racial Miles Morales, in their Ultimate Comics imprint, also first announced in USA Today. They’ve also announced plans to release in 2012 a new line of original graphic novels updating the origins of their most popular characters. Previously swearing that original graphic novels just didn’t make financial sense to them, the move is presumed to be a response to DC’s successful Superman: Earth Oneoriginal graphic novel, released in 2010.

Both Marvel and DC also stepped up their schedules in releasing digital comics. DC announced they would release their comics on the web and mobile devices the same day their print comics are released in comic book stores the same day their New 52 began, August 31. Marvel has been slowly rolling out a similar strategy instead of a line-wide shift all at once. They announced to Gizmodo in November that by March 2012, all of their titles would be on a simultaneous digital/print release schedule (excluding licensed comics and their mature MAX imprint). Marvel was the first of the two to experiment with this kind of release. Comic shop owners have been nervous about digital stealing away customers, and their vocal protests is believed to be the reason for the staggered pricing schedule that has become standard for day-and-date digital releases. For digital comics released the same time as their print counterpart, their price will match the print version’s cover price (typically between $2.99 and $3.99). After a month, the price drops to $1.99. Both Marvel and DC tend to have sales that drop some prices to $0.99, and some issues are available for free.

Did DC’s New 52 just stall the inevitable? How will Marvel respond to regain their lost market share? How will retailers who rely on superhero comics deal with digital comics? 2012 will be an interesting year.

Digital Comics Update: Doing Great in Some Non-Specific Way

Justice League #1 - Record-setting sales for DC's digital comics

While still a fraction of print sales, digital comics continue to grow. (Digital comics being comic books you read on the web and mobile devices like the iPad and Android phones.) Great news, right? I’m a big believer in digital comics. But it’s not so easy to know exactly how much they’re growing or whether everyone’s just really excited about a lot of unsubstantiated press release hype.

Within a week of each other, the largest comic book publishers in North America both claimed that sales of one of their digital comics surpassed their own records for digital sales. In both instances, the record-setting digital comic was released on the same day as its print counterpart was released in comic book stores. DC Comics announced in this interview with Salon the good sales news for Justice League #1 by Geoff Johns and Jim Lee, the launch title for their ambitious and highly publicized New 52 initiative.

Jim Lee: [B]ased on recent numbers, certainly Justice League No. 1 has surpassed the recent highs in comics sales. […] It’s also setting records digitally. I can’t give numbers, but on the first day it set a record for us.

Salon: Once you compared the volume of DC’s digital comics sales to dental floss. Is it up to dental tape now?

Jim Lee: It’s too early to say.

Marvel Comics later issued a press release for their announcement regarding Ultimate Comics Spider-Man #1 by Brian Michael Bendis and Sara Pichelli, where the webbed adventures begin for the half-black/half-Latino Miles Morales.

The trick? Neither publisher actually revealed any concrete sales data.

This has caused a bit of consternation among comics industry watchers, who are trying to understand the actual strength of digital comics and sales of comics in general. As The Comics Reporter‘s Tom Spurgeon wonderfully puts it, sales figures are usually only hinted at or used for hype by publishers like DC and Marvel, resulting in the “I have a girlfriend in Canada” of sales analysis.

Ultimate Comics Spider-Man #1 - recording-setting sales for Marvel's digital comics

Looking outside of comics, most entertainment companies don’t share honest sales numbers because they consider that proprietary information, but those other industries have something comics doesn’t have – a third party tracking sales through reasonably objective means. Put bluntly, comics needs a Nielsen. The best we have are the sales estimates put together by ICv2, John Jackson Miller’s The Comics Chronicles, and a few others. These are best guess estimates based off charts provided by the largest distributor of comic books, Diamond Comics. But they’re only counting comic book stores in North America. There’s little to no coverage of book stores, no coverage of subscriptions, no sales to libraries and schools, nothing from the UK and other countries, no newsstand sales (meager but still out there), no sales from other outlets like grocery stores. To be sure, North American comic book stores are the dominant sales channel for print comic books. But it’s not the entire picture. What’s more, the sales estimates are determined by using Diamond’s odd index numbering system constructed around everything’s relative sales to that month’s issue of Batman. So if you figure out the sales of Batman in any given month, you can figure out the sales of everything else in that same month. Why Batman of all things? It’s mostly arbitrary but its sales have been historically pretty stable due to the character’s popularity and longevity of the series. On top of all that, the numbers only reflect what comic book stores are ordering. We have almost no idea about sell-through to actual paying customers beyond anecdotal reporting and the assumption that most stores are ordering month-to-month close to what they think they can sell. Needless to say, the accuracy of these estimates has been disputed and called into question. Some say it gives a fairly reasonable picture and is better than nothing, which is true. But numerous comic book creators have gone on record to say that the estimates are wrong when compared to their royalty vouchers and other internal accounting statements.

So we’ve got an entire industry more or less groping in the dark trying to feel out the shape and size of their own business. But it’s the best we’ve got, so numbers are put under the microscope. At least there’s something for print comics. Digital comics have vague statements of modest to booming success. ICv2 estimated earlier this summer that digital comics sales are generating between $6 to $18 million a year, with sales doubling from 2009 to 2010. Archie Comics boasted nearly 2 million downloads back in January. ComiXology, the undisputed largest digital comics provider, trumpeted surpassing 1 million downloads at the end of 2010, and their main Comics app was recently the second grossing iPad app, outselling the popular app for the Angry Birds game. IDW Publishing announced over 1 million downloads of their various digital comics apps back in April. Plenty of similar announcements have been made. It’s great news because it confirms that there are a lot of people interested in comic books. But how many of those downloads generated money. It’s free to download almost all digital comics apps, and there are plenty of free comic books available to download within each app. How many of those millions are paying?

What we do know is that digital comics is one of the biggest growth sectors for comics. The independent comics publisher SLG Publishing recently announced they were switching to digital first distribution. The transition will see the end of print comic books from the publisher. Issues will instead be released only as digital comic books that will eventually be collected and released for the first time in the physical world as print graphic novels. While several publishers have abandoned the single issue comic book format to strictly graphic novels, this is the first significant comics publisher to transition their serialized stories to the digital space. SLG was among the first publishers to embrace digital. They are one of the few that allow full ownership of their digital comics through their Eyemelt store, which sells .pdf, .ePub and .cbz that can be used anywhere. (ComiXology and other digital comics providers are technically leasing you the right to view images of comics files, which can be and have been taken away or locked.) SLG comics are also available on iBooks, Barnes & Noble’s Nook, ComiXology, iVerse’s Comics+, Graphicly, and Panelfly.

According to SLG publisher Dan Vado, much of the company’s marketing has not been focused on digital, so their sales there have been promising but not exceptional. In fact, in a surprising break from the above trend, Vado was willing to make public some of the company’s digital comics sales figures.

The best selling downloadable comic we have had is The Griffin #2 at around 200. This is like a 20 year old comic I did for DC Comics.

Most of the other books have struggled to get to triple digits.

How does that one digital comic stack up against the digital sales of Justice League #1 and Ultimate Comics Spider-Man #1? I’d like to believe there’s a significant difference but who can tell? For whatever it’s worth, Justice League #1 has 318 reviews on ComiXology, while Ultimate Comics Spider-Man #1 only has 58, at the time I’m writing this. Not everyone that buys and reads a digital comic will submit a review of whether it was a 5-star comic but that seems like a bare minimum at least. Except that anyone can leave a review whether they’ve read the comic or not, as long as they’ve logged in.

As The Beat’s Heidi MacDonald points out in the above link, SLG’s most popular and well known property is probably Johnny the Homicidal Maniac by Jhonen Vasquez and that will be released digitally next year. Vado expects that to be their top digital seller very quickly, especially since they will have ramped up their marketing efforts focused on new readers instead of readers that already own the print version. If Vado continues to be as transparent, SLG could be a very interesting case study of a publisher transitioning to digital. And in the process, he could give us a better idea of the actual strength and success of digital.

Comic-Con Wrap-Up: Digital

Foxtrot by Bill Amend notes the limitations of the iPad (originally published 3/21/2010)

Digital comics are gaining momentum as more people enjoy the convenience of downloading comics onto their tablet device and/or phone, and/or read them on their browser while they’re already at their computer. July has already seen a lot of announcements and Comic-Con, as expected, had a ton more. Here are the highlights:

  • Digital comics sales have doubled for the first six months of 2011, according to industry white papers presented by ICv2 Publisher and CEO Milton Griepp. Digital sales were estimated at less than one million in 2009, somewhere between $6 and $8 million in 2010, and will likely double that amount by the end of 2011. Despite fears of losing print readers to digital, the report states there’s little evidence to suggest a significant level of overlap between buyers in the two markets. Much of the growth is led by the strength of the iPad, with a lot of potential still expected from the Android and e-readers like the Kindle and Nook. Digital sales on PSP have mostly collapsed, likely due to a massive hacking incident on the Sony PlayStation network in April that resulted in the service being shut down for nearly a month and the compromise of millions of their users’ personal data. New additions to the PSP Digital Comics Store were discontinued earlier this month, although the program may get relaunched when Sony releases the PlayStation Vita, expected toward the end of the year. (ICv2)
  • Marvel Comics will begin transitioning to simultaneous print and digital releases (instead of waiting months to release the digital versions of their print comics) starting with this week’s Amazing Spider-Man #666, which kicks off the “Spider-Island” summer event, and the current X-Men event Schism. The Spider-Man family of titles will be released the same day and date in comic book stores and through web and mobile devices. Uncanny X-Men #1 and Wolverine & the X-Men #1 will follow in October and November. Marvel, the comics industry’s number one publisher, will look for more opportunities as titles hit good jumping-on points. (ICv2)
  • VizManga.com has launched from the largest US publisher of Manga, Viz Media. The site syncs with their iOS and Android apps, so manga bought at one can be read on the others. There is a 40% sale going until July 31 and the first chapter of each manga is available for free. There are currently over 40 series and over 300 volumes available, with more added each week. (Robot 6)
  • A collection of 39 Japanese publishers will launch JManga, a web portal to read manga online and interact with creators and fans, in August. Popular manga like One Piece and Naruto are expected to be part of the line-up, as well as more obscure titles that have never been licensed for US release. The cooperative initiative is intended to reverse shrinking sales that publishers feel are due to importing lag time, piracy, and the closing of Borders. (Anime News Network)
  • Top Shelf entered the digital space by launching over 70 graphic novels on the Comics+ app by iVerse Media. According to this interview with Robot 6, they want to have everything in their library that they can release digitally to be available by the end of the summer. They will also be launching on other digital distributors soon and will have their own apps, one for Top Shelf’s entire line and a Kids Club app for their all-ages material. They also have some books on the Kindle, Nook, iBooks, and Google eBookstore. (Top Shelf)
  • Panelfly will be relaunching their app as Panelfly Prime and Panelfly Plus beginning in early August. The two apps will enhance the now-standard comics reader experience with videos, news and social media integration within the comic, an experience they’re pitching as SuperMedia. Their recently released Burn Notice digital comic is a template for what they’re building. (Comic Book Resources)
  • Graphicly is adding bonus features and other enhancements to digital comics. Similar to DVD bonus features, the first batch includes audio commentary tracks by creators and trailers, with more to come. (The Couch)
  • LucasFilm OK’ed the digital release of Star Wars comics, so the Dark Horse Digital Store now has tons of Star Wars comics, with more to be added every week. Dark Horse Comics has been publishing Star Wars comics for 20 years now. Part of the release includes Marvel Comics’ 1977 adaptation of the original movie Stars Wars Episode IV: A New Hope. (Dark Horse)
  • Manga publisher Square Enix is running a special sale on their online reader site. If you “like” their Facebook page or got a special URL at Comic-Con, you can get the first volume of any of their 15 series (including Fullmetal Alchemist) for free. Books are usually priced at $5.99. The deal is good until August 10. (Robot 6)

Big growth for Digital Comics in July (and Comic-Con hasn’t even happened yet!)

While publishers are quick to remind us that digital comics sales are only a fraction of print sales, growth continues as more outlets emerge. Digital comics were initially restricted to the iPhone but now they can be enjoyed on the iPad, Android, Windows 7, PSP, and perhaps most importantly, on the web using any ol’ browser you like. This month in particular has seen a flurry of activity. Here’s a quick rundown of what’s happened just since July 1st. And there’s bound to be a bunch of big announcements during Comic-Con, which starts tonight for a special preview night and then officially gets underway tomorrow.

  • DC Comics now has an app on the Android courtesy of comiXology. (ICv2)
  • Upscale comics publisher Top Shelf has over 70 comics now available on iVerse‘s Comics+ app for the iPad, iPhone and iPod Touch. Top Shelf publishes award winning and critically acclaimed graphic novels like the young reader series Owly by Andy Runton, the great Essex County by Jeff Lemire, the Transformers parody Incredible Change-Bots by Jeffrey Brown, a bunch from the brilliant James Kochalka and much more. (Top Shelf)
  • The Father of Manga goes digital: 62 volumes of Osamu Tezuka’s Astro Boy and Black Jack (plus Ode to Kirihito, Apollo’s Song, Dororo, Phoenix, Buddha, MW, and Adolf) and 39 episodes of “motion manga” (audio manga with English subtitles) from Tezuka Productions and SOBA Project on the iPad. App is free. Monthly subscription fee: $9.99 (Mainishi Daily News)
  • Graphicly partners with G4’s Fresh Ink with Blair Butler for a weekly free digital comic selected from the review show’s picks. (Graphicly)
  • comiXology launches Bone and RASL apps for iPad, iPhone, iPod Touch, and online. Apps and first issues are free, subsequent issues are 99 cents until 11 PM tonight. Creator Jeff Smith did a Q&A on Reddit to promote the launch. (comiXology)
  • Planetary Omnibus sale on comiXology experiments with selling a massive collection of issues. All 27 issues plus an 8-page introductory story were sold in one bundle for $24.99. (comiXology)
  • Even small publishers like Arcana Comics are releasing their own comics apps. (Robot 6)
  • A number of media crossover comics and promotions have been or are about to launch to promote Smurfs, Transformers, Planet of the Apes, Burn Notice, Mass Effect, Lord of the Rings: War in the North, and more.
  • Even when it looks like bad news, it seems it’s only temporarily bad news. Sony discontinued adding new comics to their PSP-based PlayStation Digital Comics store, but it appears they intend to expand the program to new devices, at least for the upcoming Playstation Vita, which is replacing the PSP, and possibly to the larger Sony tablet device. (PlayStation)
  • Marvel Comics hired Peter Phillips to fill the new position of Senior Vice President and General Manager, Digital Media Group, no doubt with the hopes that he will continue to expand their digital initiative. (Comic Book Resources)
  • Dark Horse Comics began a 3-month test run of exclusive digital comics for brick-and-mortar retailers, releasing special download codes to be given out to customers. (Dark Horse)
  • Archie Comics expanded the digital comics territory by launching an app on the Windows 7. (Comics Alliance)
  • A big showing from digital and web comics at this year’s Harvey Award nominees. (CoreyBlake.com) (Hey that’s me!)
  • Diamond Comics Distributors is launching their digital comics affiliate program for brick-and-mortar retailers with iVerse in September. Retailers can sign up at DiamondDigital.com. (The Beat)

Web and Digital Comics dominate Harvey Awards nominations

Gutters by Ryan Sohmer, Lar deSouza, et al.

The prestigious Harvey Awards have released their 2011 nominees for excellence in the comics industry. Named after the influential cartoonist Harvey Kurtzman, founder of MAD Magazine, the Harvey Awards are the only comics industry award both nominated and selected by comic book creators, those who write, draw, ink, letter, color, design, edit and/or otherwise help create comics.

This year showed an unprecedented number of nominations from web comics and digital comics, with a total of eight different works getting recognized in multiple categories. Most significantly is the showing from Gutters, which is nominated for a startling six nominations, more than any other single creator or comics work whether in print or not. The web comic that satirizes the comics industry appears to have won a significant number of fans within the industry, as it has been nominated for Best New Series, Special Award for Humor in Comics, Best Online Comics Work, Best Writer (Ryan Sohmer), Best Artist (Ed Ryzowski), and Best Colorist (Ed Ryzowski).

The digital comic Box 13, originally released through ComiXology, also had a decent showing, with two nominations: Best Letterer (Scott Brown) and Best Inker (Steve Ellis). Comfort Love and Adam Withers also received two nominations, one for Most Promising New Talent for their web-comic Rainbow in the Dark, and one for Best Anthology for their Uniques Tales.

The remaining Best Online Comics Work category had the following nominations: Guns of Shadow Valley by David Wachter and James Andrew Clark; Hark! A Vagrant by Kate Beaton; La Morté Sisters by Tony Trov, Johnny Zito and Christine Larsen; and PvP by Scott Kurtz, who will be the Master of Ceremonies at the award show at the Baltimore Comic-Con in August.

Last year’s Harvey Awards only saw 3 categories outside of the Best Online Comics Work category nominate digital and/or web comics. The Best Online Comics Work category was added to the Harvey Awards in 2006.

Harvey Awards (1988-present)

On the print side of thing, this year’s Harvey Awards gave five nominations to Darwyn Cooke and his adaptation of Richard Stark’s Parker: The Outfit. Writer Joshua Hale Fialkov won four nominations for his work in Echoes with artist Rashan Ekedal and Tumor with artist Noel Tuazon. Tumor is nominated for Best Graphic Album Previously Published; it was originally published digitally on the Kindle in 2009. Artist Jaime Hernandez (Love and Rockets: New Stories) and Thor: The Mighty Avenger by Roger Langridge and Chris Samnee each had three nominations, with an additional nomination each for The Art of Jaime Hernandez: The Secrets of Life and Death, edited by Todd Hignite, and Langridge for his writing on The Muppet Show comic book series.

IDW Publishing raked in 16 nominations, more than any other publisher. Marvel Comics brought in 13, including 1 from their Icon imprint. DC Comics and Image Comics both obtained 11 nominations each with their respective Vertigo and Top Cow imprints bringing in more than half.

Complete list of Harvey Comics 2011 nominations.

Last week’s ComiCenter episode with me punditing

Last week, I was a panelist/pundit on ComiCenter, a live discussion show about the comic book industry. The weekly hour-long show is hosted by Atom! Freeman, co-owner of Brave New World Comics, and Bryan Daggett, assistant editor of Comic Book Resources, and is streamed on Geek Week. Also on the panel was retailer Edward Greenberg, owner of Collector’s Paradise, and podcasters Daniel Campisi of Reality Check Fail and Angela Paman of Invisible Jetcast and 2 People Talking. (Extra Awesome Points for clicking on every single link in this paragraph.)

We talked about the big publishing initiative that DC Comics will be starting at the end of August and into September, where their entire superhero publishing line will be relaunching with 52 new comics starting at issue #1. Perhaps even bigger than that is the news that DC will be releasing their comics simultaneously in print and digital. Lots of opinions. Let me know what you think. Are you interested in buying one of the new 52? Will you be buying DC’s digital comics?

Digital Comics Update: Dark Horse launches Digital, NBM goes interactive, Nook gets Graphicly app, Archie translates digital to Spanish

Comic books continue their evolution into digital comics, where the sequential art form is available on mobile devices like the iPad and Android, game systems like the PSP, and web browsers. Expanding in distribution, getting more competitive with prices, and experimenting with interactivity – these are all good signs that digital comics might be growing from infant to toddler.

After some delays, Dark Horse Comics will launch their anticipated Dark Horse Digital program later today. The system was built in-house and uses a web-based system supplemented by apps for the iPad, iPhone and iPod Touch. The comics will be priced starting at $1.49 $0.99 (versus competing apps that have comics starting at $1.99), and will be available in bundles as though you’re buying a full graphic novel collection. The app will be free and come loaded with the first issue of Hellboy: Seeds of Destruction by Mike Mignola and John Byrne. There will also be five free comics available: the first issues of Criminal Macabre by Steve Niles and Ben Templesmith, Joss Whedon‘s Fray, Mike Mignola’s Abe Sapien: The Drowning, Gerard Way‘s Umbrella Academy: Apocalypse Suite, and Mass Effect: Redemption. The app will have hundreds of other comics for download, including issues of Conan, Joss Whedon’s Serenity, Eric Powell‘s The Goon and more. An Android app will follow.

Meanwhile on the Nook Color, Barnes & Noble has launched a new app store which includes three graphic novel apps from Graphic.ly: Mouse Guard: Fall 1152 by David Petersen, Mark Millar and JG JonesWanted, and Mark Waid‘s Irredeemable. All of the apps have been specially optimized for the Nook Color e-reader, which uses Google’s Android platform. Graphicly also has digital comics from major comics publishers available on the iPad, iPhone/iPad Touch and Android, on the web, Adobe Air, and Google’s Chrome browser app.

Dinosaurs Across America (iPad screenshot)

NBM Publishing and their all-ages Papercutz imprint has teamed up with TWP Interactive to produce what they are billing as the first interactive graphic novel, Dinosaurs Across America by Phil Yeh. (It’s not the first, but it’s still cool.) Dinosaurs Across America was first published as a traditional graphic novel in print in 2007. It was named one of the best 25 graphic novels of the year by School Library Journal and has won acclaim for its ability to teach geography to children. The new interactive edition allows the reader to zoom in on individual states, learn fun facts and play with puzzles. The interactive version is now available for $9.99 as an app for iOS devices (iPad, iPhone, iPod Touch), and for $4.99 as an e-book on Koobits.

And finally, Archie Comics continues its aggressive pursuit of digital, launching Spanish language versions of some of their digital comics Monday. The comics are available on Archie Digital, as well as their iOS app for the iPad, iPhone and iPod Touch provided by iVerse, and the Sony PSP. An Android app is coming soon. Further translations into French and Hindi are planned as well.

Parents: Get your Kid-Friendly Comics on iPhone and iPad

So maybe you get it by now. Librarians, teachers, and other smart people that you trust tell you that comics are a great way to develop and strengthen your child’s reading skills. They also capture their imagination and work visual recognition skills and they do tons of other good things for the brain, in addition to being fun and entertaining. But maybe you’ve also heard that there are some comics that aren’t really appropriate for everyone. So what’s safe? If you’ve got an iPhone or iPad, now there’s a simple way to get great comics for your kids and teens.

Digital comics provider comiXology officially launched their newest app, Comics4Kids, yesterday. And it’s exactly what it sounds like. Almost 175 comic books from 15 comic book publishers like Archie Comics, Image Comics, Dynamite Entertainment, Red 5 Comics, NBM Publishing, and more. I’m sure more will be added every week just like comiXology’s other apps. And hopefully Marvel, DC, Dark Horse, IDW, Boom! Studios, along with other publishers, will join in since they all have comic books that would fit right in.

One of my initial thoughts was similar to JK Parkin: will kids want to read something that’s so blatantly targeted to them? Most kids want to get the real thing, not the kiddie version, and one red flag is something with “kids” in the title. But seeing this targeted to parents as something they can feel comfortable handing to their children, the branding makes more sense. Time will tell, I guess. I certainly appreciate the effort, and I’m sure parents will too.

For more information, read click through for their press release: (more…)

Cognito Comics creates interactive iPad graphic novels

Last November I talked about innovation and creativity with digital comics on the iPad and other mobile devices. Thanks to Twitter, I recently stumbled upon what looks like an amazing example of what I was talking about that launched in December.

Cognito Comics creates what they call “narrative nonfiction” in comics, animation and games. Their debut is the iPad app Operation Ajax, a political thriller graphic novel explicitly created with the iPad in mind. This is a notable change of strategy because most comics and graphic novels on the iPad are comics that were created and published in print years ago. They have created an interactive experience that includes an advanced version of the panel-by-panel guided view of services like Comixology and iVerse. You can also explore CIA documents, profiles and other information that appear in the story. The app is free and includes the prologue chapter, with subsequent chapters getting released once a month for $2.99. Chapter 2 was released February 11. Take a look at this demo video for a taste:

Operation Ajax is based on Stephen Kinzer‘s best-selling book All the Shah’s Men: An American Coup and the Roots of Middle East Terror, which tells of the 1953 coup in Iran orchestrated by the United States and England. Kinzer servers as story editor and advisor for Cognito, and there’s a real sense that he was directly involved in the creation of Operation Ajax and not just rubber stamping this adaptation. The graphic novel is written by Mike de Seve (Beavis and Butt-head, Sesame Street), who is also providing art direction. Artists include Steve Ellis (High Moon), Tyler Jenkins (Proof) and others. (I wish it was a little bit easier to find out who actually made the comic – Stephen Kinzer’s name is really the only one pushed. Makes sense given his profile but there are others at work too and I don’t see the artists listed anywhere on the Cognito Comics or Operation Ajax websites.)

With positive press from PBS, The New York Times, ICv2 and Graphic Novel Reporter, this is bound to be just the beginning of this kind of innovation that still uses the language of comics and might even bring it to a new level. For you traditionalists, fear not. A print version is planned.