ICv2

Digital Comics Update: Doing Great in Some Non-Specific Way

Justice League #1 - Record-setting sales for DC's digital comics

While still a fraction of print sales, digital comics continue to grow. (Digital comics being comic books you read on the web and mobile devices like the iPad and Android phones.) Great news, right? I’m a big believer in digital comics. But it’s not so easy to know exactly how much they’re growing or whether everyone’s just really excited about a lot of unsubstantiated press release hype.

Within a week of each other, the largest comic book publishers in North America both claimed that sales of one of their digital comics surpassed their own records for digital sales. In both instances, the record-setting digital comic was released on the same day as its print counterpart was released in comic book stores. DC Comics announced in this interview with Salon the good sales news for Justice League #1 by Geoff Johns and Jim Lee, the launch title for their ambitious and highly publicized New 52 initiative.

Jim Lee: [B]ased on recent numbers, certainly Justice League No. 1 has surpassed the recent highs in comics sales. […] It’s also setting records digitally. I can’t give numbers, but on the first day it set a record for us.

Salon: Once you compared the volume of DC’s digital comics sales to dental floss. Is it up to dental tape now?

Jim Lee: It’s too early to say.

Marvel Comics later issued a press release for their announcement regarding Ultimate Comics Spider-Man #1 by Brian Michael Bendis and Sara Pichelli, where the webbed adventures begin for the half-black/half-Latino Miles Morales.

The trick? Neither publisher actually revealed any concrete sales data.

This has caused a bit of consternation among comics industry watchers, who are trying to understand the actual strength of digital comics and sales of comics in general. As The Comics Reporter‘s Tom Spurgeon wonderfully puts it, sales figures are usually only hinted at or used for hype by publishers like DC and Marvel, resulting in the “I have a girlfriend in Canada” of sales analysis.

Ultimate Comics Spider-Man #1 - recording-setting sales for Marvel's digital comics

Looking outside of comics, most entertainment companies don’t share honest sales numbers because they consider that proprietary information, but those other industries have something comics doesn’t have – a third party tracking sales through reasonably objective means. Put bluntly, comics needs a Nielsen. The best we have are the sales estimates put together by ICv2, John Jackson Miller’s The Comics Chronicles, and a few others. These are best guess estimates based off charts provided by the largest distributor of comic books, Diamond Comics. But they’re only counting comic book stores in North America. There’s little to no coverage of book stores, no coverage of subscriptions, no sales to libraries and schools, nothing from the UK and other countries, no newsstand sales (meager but still out there), no sales from other outlets like grocery stores. To be sure, North American comic book stores are the dominant sales channel for print comic books. But it’s not the entire picture. What’s more, the sales estimates are determined by using Diamond’s odd index numbering system constructed around everything’s relative sales to that month’s issue of Batman. So if you figure out the sales of Batman in any given month, you can figure out the sales of everything else in that same month. Why Batman of all things? It’s mostly arbitrary but its sales have been historically pretty stable due to the character’s popularity and longevity of the series. On top of all that, the numbers only reflect what comic book stores are ordering. We have almost no idea about sell-through to actual paying customers beyond anecdotal reporting and the assumption that most stores are ordering month-to-month close to what they think they can sell. Needless to say, the accuracy of these estimates has been disputed and called into question. Some say it gives a fairly reasonable picture and is better than nothing, which is true. But numerous comic book creators have gone on record to say that the estimates are wrong when compared to their royalty vouchers and other internal accounting statements.

So we’ve got an entire industry more or less groping in the dark trying to feel out the shape and size of their own business. But it’s the best we’ve got, so numbers are put under the microscope. At least there’s something for print comics. Digital comics have vague statements of modest to booming success. ICv2 estimated earlier this summer that digital comics sales are generating between $6 to $18 million a year, with sales doubling from 2009 to 2010. Archie Comics boasted nearly 2 million downloads back in January. ComiXology, the undisputed largest digital comics provider, trumpeted surpassing 1 million downloads at the end of 2010, and their main Comics app was recently the second grossing iPad app, outselling the popular app for the Angry Birds game. IDW Publishing announced over 1 million downloads of their various digital comics apps back in April. Plenty of similar announcements have been made. It’s great news because it confirms that there are a lot of people interested in comic books. But how many of those downloads generated money. It’s free to download almost all digital comics apps, and there are plenty of free comic books available to download within each app. How many of those millions are paying?

What we do know is that digital comics is one of the biggest growth sectors for comics. The independent comics publisher SLG Publishing recently announced they were switching to digital first distribution. The transition will see the end of print comic books from the publisher. Issues will instead be released only as digital comic books that will eventually be collected and released for the first time in the physical world as print graphic novels. While several publishers have abandoned the single issue comic book format to strictly graphic novels, this is the first significant comics publisher to transition their serialized stories to the digital space. SLG was among the first publishers to embrace digital. They are one of the few that allow full ownership of their digital comics through their Eyemelt store, which sells .pdf, .ePub and .cbz that can be used anywhere. (ComiXology and other digital comics providers are technically leasing you the right to view images of comics files, which can be and have been taken away or locked.) SLG comics are also available on iBooks, Barnes & Noble’s Nook, ComiXology, iVerse’s Comics+, Graphicly, and Panelfly.

According to SLG publisher Dan Vado, much of the company’s marketing has not been focused on digital, so their sales there have been promising but not exceptional. In fact, in a surprising break from the above trend, Vado was willing to make public some of the company’s digital comics sales figures.

The best selling downloadable comic we have had is The Griffin #2 at around 200. This is like a 20 year old comic I did for DC Comics.

Most of the other books have struggled to get to triple digits.

How does that one digital comic stack up against the digital sales of Justice League #1 and Ultimate Comics Spider-Man #1? I’d like to believe there’s a significant difference but who can tell? For whatever it’s worth, Justice League #1 has 318 reviews on ComiXology, while Ultimate Comics Spider-Man #1 only has 58, at the time I’m writing this. Not everyone that buys and reads a digital comic will submit a review of whether it was a 5-star comic but that seems like a bare minimum at least. Except that anyone can leave a review whether they’ve read the comic or not, as long as they’ve logged in.

As The Beat’s Heidi MacDonald points out in the above link, SLG’s most popular and well known property is probably Johnny the Homicidal Maniac by Jhonen Vasquez and that will be released digitally next year. Vado expects that to be their top digital seller very quickly, especially since they will have ramped up their marketing efforts focused on new readers instead of readers that already own the print version. If Vado continues to be as transparent, SLG could be a very interesting case study of a publisher transitioning to digital. And in the process, he could give us a better idea of the actual strength and success of digital.

Comic-Con Wrap-Up: Digital

Foxtrot by Bill Amend notes the limitations of the iPad (originally published 3/21/2010)

Digital comics are gaining momentum as more people enjoy the convenience of downloading comics onto their tablet device and/or phone, and/or read them on their browser while they’re already at their computer. July has already seen a lot of announcements and Comic-Con, as expected, had a ton more. Here are the highlights:

  • Digital comics sales have doubled for the first six months of 2011, according to industry white papers presented by ICv2 Publisher and CEO Milton Griepp. Digital sales were estimated at less than one million in 2009, somewhere between $6 and $8 million in 2010, and will likely double that amount by the end of 2011. Despite fears of losing print readers to digital, the report states there’s little evidence to suggest a significant level of overlap between buyers in the two markets. Much of the growth is led by the strength of the iPad, with a lot of potential still expected from the Android and e-readers like the Kindle and Nook. Digital sales on PSP have mostly collapsed, likely due to a massive hacking incident on the Sony PlayStation network in April that resulted in the service being shut down for nearly a month and the compromise of millions of their users’ personal data. New additions to the PSP Digital Comics Store were discontinued earlier this month, although the program may get relaunched when Sony releases the PlayStation Vita, expected toward the end of the year. (ICv2)
  • Marvel Comics will begin transitioning to simultaneous print and digital releases (instead of waiting months to release the digital versions of their print comics) starting with this week’s Amazing Spider-Man #666, which kicks off the “Spider-Island” summer event, and the current X-Men event Schism. The Spider-Man family of titles will be released the same day and date in comic book stores and through web and mobile devices. Uncanny X-Men #1 and Wolverine & the X-Men #1 will follow in October and November. Marvel, the comics industry’s number one publisher, will look for more opportunities as titles hit good jumping-on points. (ICv2)
  • VizManga.com has launched from the largest US publisher of Manga, Viz Media. The site syncs with their iOS and Android apps, so manga bought at one can be read on the others. There is a 40% sale going until July 31 and the first chapter of each manga is available for free. There are currently over 40 series and over 300 volumes available, with more added each week. (Robot 6)
  • A collection of 39 Japanese publishers will launch JManga, a web portal to read manga online and interact with creators and fans, in August. Popular manga like One Piece and Naruto are expected to be part of the line-up, as well as more obscure titles that have never been licensed for US release. The cooperative initiative is intended to reverse shrinking sales that publishers feel are due to importing lag time, piracy, and the closing of Borders. (Anime News Network)
  • Top Shelf entered the digital space by launching over 70 graphic novels on the Comics+ app by iVerse Media. According to this interview with Robot 6, they want to have everything in their library that they can release digitally to be available by the end of the summer. They will also be launching on other digital distributors soon and will have their own apps, one for Top Shelf’s entire line and a Kids Club app for their all-ages material. They also have some books on the Kindle, Nook, iBooks, and Google eBookstore. (Top Shelf)
  • Panelfly will be relaunching their app as Panelfly Prime and Panelfly Plus beginning in early August. The two apps will enhance the now-standard comics reader experience with videos, news and social media integration within the comic, an experience they’re pitching as SuperMedia. Their recently released Burn Notice digital comic is a template for what they’re building. (Comic Book Resources)
  • Graphicly is adding bonus features and other enhancements to digital comics. Similar to DVD bonus features, the first batch includes audio commentary tracks by creators and trailers, with more to come. (The Couch)
  • LucasFilm OK’ed the digital release of Star Wars comics, so the Dark Horse Digital Store now has tons of Star Wars comics, with more to be added every week. Dark Horse Comics has been publishing Star Wars comics for 20 years now. Part of the release includes Marvel Comics’ 1977 adaptation of the original movie Stars Wars Episode IV: A New Hope. (Dark Horse)
  • Manga publisher Square Enix is running a special sale on their online reader site. If you “like” their Facebook page or got a special URL at Comic-Con, you can get the first volume of any of their 15 series (including Fullmetal Alchemist) for free. Books are usually priced at $5.99. The deal is good until August 10. (Robot 6)

Comic Book Sales – 10 Years of Stagnation

The worst-selling best-selling comic of all time? Click to read ICv2's analysis of comics sales for February

Sales numbers for the comic book direct market in the month of February have been released and they’re getting the monthly armchair analysis (notably, at ICv2 and ComiChron). The direct market, if you don’t know, is essentially the comic book stores, specialty shops and book stores serviced by Diamond Comics Distributors.

The big eye-catching headline is that the highest selling comic book for February is the weakest top-seller in 10 years, possibly ever. DC ComicsGreen Lantern #62 by Geoff Johns and Doug Mahnke shipped only an estimated 71,500 copies. For a bit of context, February 2006‘s top seller moved over 140,000 copies. As ComiChron points out, Green Lantern in the 1960s was selling over 200,000 copies a month. Comics have also sold in the millions per month.

So is the end nigh? After January’s poor showing, and now this, there’s certainly plenty of hand-wringing and window jumping. It’s easy to draw that conclusion, but as both sites point out, the entire month’s sales are actually just barely up. That’s due to a modestly better sales through the mid-list and lower selling comics, or the long tail. Without those sales, the industry would indeed be hurting due to a lack of breakout hits and lackluster ordering of the top 100 comics. A dive was also averted due to high priced graphic novels sold in February, such as the Batman: Return of Bruce Wayne deluxe hardcover by Grant Morrison and various artists, with a suggested price of $29.99.

There are lots of factors at play here. DC Comics has rolled back their cover prices to $2.99. The first quarter is traditionally weaker. Diamond started shipping comics on Tuesday for a Wednesday on-sale date, and the transition threw off some orders.

While it seems like comics sale are constantly falling and that this is an all-new low, I think the notable observation made is that comics sales are largely where they were 10 years ago. In this economy, that’s a victory. But then you consider that 10 years ago, comic stores had nowhere near as many resources. These newer resources should theoretically be pulling in customers. Graphic novels and manga in book stores and libraries were just ramping up ten years ago. The first X-Men movie had arrived with much enthusiasm but the huge success of Spider-Man, Iron Man, Batman Begins and a slew of other comic book adaptations were just around the corner. During the decade, web comics would continue to expand and diversify, becoming a (more) accepted form of syndication and distribution. And digital comics on iPhones, iPads, Playstation PSPs, Androids, on the web and elsewhere were beyond most people’s imagination and are now a quickly growing infant. Educators at libraries and schools have embraced comics as literacy tools and are helping their reach increase. This decade has started with a mass awareness and enthusiasm of comics that has never been higher.

And yet for comics stores, it’s like none of the progress from the last 10-15 years has even happened. All of these elements should serve as feeders to comic book stores. A percentage of readers from each of these places would theoretically be curious to more fully dive in to this world, and the comic book store is the best place to go. Or it’s supposed to be. Maybe it isn’t the best place. Or maybe it isn’t the most welcoming place for people coming from those other places. Or maybe we’re losing too many readers from old age or dissatisfaction and the new readers are causing us to break even. If that’s the case, I guess we get credit for stopping the hemorrhaging.

Diamond is trying to tie in the digital element but it’s criticized as inconvenient and counter-intuitive to the instant gratification of the digital world. Why would someone drive to a comic book store to buy a code that they use to download something to their device of choice when they can just do the same thing without driving anywhere either illegally or by waiting a month? Good question. But at least they’re trying. That same experimentation (or, preferably, better experimentation) should be applied to book stores, schools, libraries, movie theaters, TV, and anywhere else someone might discover that comics can be as good a way to be entertained as any other form of entertainment.

Diamond and its network of independent comic stores have a chance to turn the halted hemorrhaging into real growth. While there are a few stores out there that are doing what they can on their own, a series of coordinated efforts is what is needed. And if they don’t do it, one of those feeders will do it instead and become the dominant space in the industry. Comics aren’t going anywhere. It’s how you get them and how they get to you that is changing.