iBooks

Digital Comics Update: Doing Great in Some Non-Specific Way

Justice League #1 - Record-setting sales for DC's digital comics

While still a fraction of print sales, digital comics continue to grow. (Digital comics being comic books you read on the web and mobile devices like the iPad and Android phones.) Great news, right? I’m a big believer in digital comics. But it’s not so easy to know exactly how much they’re growing or whether everyone’s just really excited about a lot of unsubstantiated press release hype.

Within a week of each other, the largest comic book publishers in North America both claimed that sales of one of their digital comics surpassed their own records for digital sales. In both instances, the record-setting digital comic was released on the same day as its print counterpart was released in comic book stores. DC Comics announced in this interview with Salon the good sales news for Justice League #1 by Geoff Johns and Jim Lee, the launch title for their ambitious and highly publicized New 52 initiative.

Jim Lee: [B]ased on recent numbers, certainly Justice League No. 1 has surpassed the recent highs in comics sales. […] It’s also setting records digitally. I can’t give numbers, but on the first day it set a record for us.

Salon: Once you compared the volume of DC’s digital comics sales to dental floss. Is it up to dental tape now?

Jim Lee: It’s too early to say.

Marvel Comics later issued a press release for their announcement regarding Ultimate Comics Spider-Man #1 by Brian Michael Bendis and Sara Pichelli, where the webbed adventures begin for the half-black/half-Latino Miles Morales.

The trick? Neither publisher actually revealed any concrete sales data.

This has caused a bit of consternation among comics industry watchers, who are trying to understand the actual strength of digital comics and sales of comics in general. As The Comics Reporter‘s Tom Spurgeon wonderfully puts it, sales figures are usually only hinted at or used for hype by publishers like DC and Marvel, resulting in the “I have a girlfriend in Canada” of sales analysis.

Ultimate Comics Spider-Man #1 - recording-setting sales for Marvel's digital comics

Looking outside of comics, most entertainment companies don’t share honest sales numbers because they consider that proprietary information, but those other industries have something comics doesn’t have – a third party tracking sales through reasonably objective means. Put bluntly, comics needs a Nielsen. The best we have are the sales estimates put together by ICv2, John Jackson Miller’s The Comics Chronicles, and a few others. These are best guess estimates based off charts provided by the largest distributor of comic books, Diamond Comics. But they’re only counting comic book stores in North America. There’s little to no coverage of book stores, no coverage of subscriptions, no sales to libraries and schools, nothing from the UK and other countries, no newsstand sales (meager but still out there), no sales from other outlets like grocery stores. To be sure, North American comic book stores are the dominant sales channel for print comic books. But it’s not the entire picture. What’s more, the sales estimates are determined by using Diamond’s odd index numbering system constructed around everything’s relative sales to that month’s issue of Batman. So if you figure out the sales of Batman in any given month, you can figure out the sales of everything else in that same month. Why Batman of all things? It’s mostly arbitrary but its sales have been historically pretty stable due to the character’s popularity and longevity of the series. On top of all that, the numbers only reflect what comic book stores are ordering. We have almost no idea about sell-through to actual paying customers beyond anecdotal reporting and the assumption that most stores are ordering month-to-month close to what they think they can sell. Needless to say, the accuracy of these estimates has been disputed and called into question. Some say it gives a fairly reasonable picture and is better than nothing, which is true. But numerous comic book creators have gone on record to say that the estimates are wrong when compared to their royalty vouchers and other internal accounting statements.

So we’ve got an entire industry more or less groping in the dark trying to feel out the shape and size of their own business. But it’s the best we’ve got, so numbers are put under the microscope. At least there’s something for print comics. Digital comics have vague statements of modest to booming success. ICv2 estimated earlier this summer that digital comics sales are generating between $6 to $18 million a year, with sales doubling from 2009 to 2010. Archie Comics boasted nearly 2 million downloads back in January. ComiXology, the undisputed largest digital comics provider, trumpeted surpassing 1 million downloads at the end of 2010, and their main Comics app was recently the second grossing iPad app, outselling the popular app for the Angry Birds game. IDW Publishing announced over 1 million downloads of their various digital comics apps back in April. Plenty of similar announcements have been made. It’s great news because it confirms that there are a lot of people interested in comic books. But how many of those downloads generated money. It’s free to download almost all digital comics apps, and there are plenty of free comic books available to download within each app. How many of those millions are paying?

What we do know is that digital comics is one of the biggest growth sectors for comics. The independent comics publisher SLG Publishing recently announced they were switching to digital first distribution. The transition will see the end of print comic books from the publisher. Issues will instead be released only as digital comic books that will eventually be collected and released for the first time in the physical world as print graphic novels. While several publishers have abandoned the single issue comic book format to strictly graphic novels, this is the first significant comics publisher to transition their serialized stories to the digital space. SLG was among the first publishers to embrace digital. They are one of the few that allow full ownership of their digital comics through their Eyemelt store, which sells .pdf, .ePub and .cbz that can be used anywhere. (ComiXology and other digital comics providers are technically leasing you the right to view images of comics files, which can be and have been taken away or locked.) SLG comics are also available on iBooks, Barnes & Noble’s Nook, ComiXology, iVerse’s Comics+, Graphicly, and Panelfly.

According to SLG publisher Dan Vado, much of the company’s marketing has not been focused on digital, so their sales there have been promising but not exceptional. In fact, in a surprising break from the above trend, Vado was willing to make public some of the company’s digital comics sales figures.

The best selling downloadable comic we have had is The Griffin #2 at around 200. This is like a 20 year old comic I did for DC Comics.

Most of the other books have struggled to get to triple digits.

How does that one digital comic stack up against the digital sales of Justice League #1 and Ultimate Comics Spider-Man #1? I’d like to believe there’s a significant difference but who can tell? For whatever it’s worth, Justice League #1 has 318 reviews on ComiXology, while Ultimate Comics Spider-Man #1 only has 58, at the time I’m writing this. Not everyone that buys and reads a digital comic will submit a review of whether it was a 5-star comic but that seems like a bare minimum at least. Except that anyone can leave a review whether they’ve read the comic or not, as long as they’ve logged in.

As The Beat’s Heidi MacDonald points out in the above link, SLG’s most popular and well known property is probably Johnny the Homicidal Maniac by Jhonen Vasquez and that will be released digitally next year. Vado expects that to be their top digital seller very quickly, especially since they will have ramped up their marketing efforts focused on new readers instead of readers that already own the print version. If Vado continues to be as transparent, SLG could be a very interesting case study of a publisher transitioning to digital. And in the process, he could give us a better idea of the actual strength and success of digital.

iBooks carries Graphic Novels even though they’re Not Real Stories

IDW Publishing made headway into semi-uncharted digital territory with their launch on Apple’s ebooks platform iBooks last week. The iBooks app comes preloaded on all Apple iPad tablets. With an estimated 20 million iPads sold, that makes for a significant potential readership.

IDW released nearly 20 graphic novels to the iBookstore, including the simultaneous print/digital release of Code Word: Geronimo, which details the raid on Osama bin Laden’s compound by SEAL Team 6 as written by military insider Captain Dale Dye. Other graphic novels now on iBooks include IDW’s reprinting project of every Bloom County comic strip, and graphic novels based on True Blood, Star Trek, Transformers, G.I. Joe, and more. The San Diego-based publisher will continue to expand their catalogue in the coming weeks and months.

In addition to expanding comics into yet another digital marketplace, it’s also interesting to note that IDW has chosen to release graphic novels instead of single issues on iBooks. While ComiXology and other digital comics apps and services used by IDW and other comics publishers like Marvel Comics and DC Comics offer graphic novels, much of the focus is on shorter comic books, similar to most brick and mortar comic book stores. But with iBooks readers already expecting a book-length read, it’s smart to go for the longer form of graphic novels.

Currently Code Word: Geronimo is included in the iBooks store front under New & Notable, along with Jane Lynch’s Happy Accidents, Roger Ebert’s Life Itself and Michael Moore’s Here Comes Trouble. In fact, as of this writing, both Moore’s book and Geronimo have the same number of reviews, with the graphic novel rating slightly higher. Graphic novels appearing right beside prose books can be a powerful bit of messaging that comics are just as worthy a form of expression and literature as novels.

Of course, not everyone will receive that message. One of the two reviews is by a hoodwinked MikSud:

This is a comic. I thought it was a real story and account of what took place during the raid of Bin Laden. Utterly disappointed.

Maybe one day comics will be able to tell “real stories”. If they act nicely and don’t get too uppity.

Despite MikSud’s protests, more integration of graphic novels and prose novels in the digital space is bound to happen with the anticipated release of the first color Kindle, expected for a late November release. If comics publishers are smart, they will jump all over this with the deep Amazon and Android integration that could reach a lot of readers.

Comic-Con Wrap-Up: Digital

Foxtrot by Bill Amend notes the limitations of the iPad (originally published 3/21/2010)

Digital comics are gaining momentum as more people enjoy the convenience of downloading comics onto their tablet device and/or phone, and/or read them on their browser while they’re already at their computer. July has already seen a lot of announcements and Comic-Con, as expected, had a ton more. Here are the highlights:

  • Digital comics sales have doubled for the first six months of 2011, according to industry white papers presented by ICv2 Publisher and CEO Milton Griepp. Digital sales were estimated at less than one million in 2009, somewhere between $6 and $8 million in 2010, and will likely double that amount by the end of 2011. Despite fears of losing print readers to digital, the report states there’s little evidence to suggest a significant level of overlap between buyers in the two markets. Much of the growth is led by the strength of the iPad, with a lot of potential still expected from the Android and e-readers like the Kindle and Nook. Digital sales on PSP have mostly collapsed, likely due to a massive hacking incident on the Sony PlayStation network in April that resulted in the service being shut down for nearly a month and the compromise of millions of their users’ personal data. New additions to the PSP Digital Comics Store were discontinued earlier this month, although the program may get relaunched when Sony releases the PlayStation Vita, expected toward the end of the year. (ICv2)
  • Marvel Comics will begin transitioning to simultaneous print and digital releases (instead of waiting months to release the digital versions of their print comics) starting with this week’s Amazing Spider-Man #666, which kicks off the “Spider-Island” summer event, and the current X-Men event Schism. The Spider-Man family of titles will be released the same day and date in comic book stores and through web and mobile devices. Uncanny X-Men #1 and Wolverine & the X-Men #1 will follow in October and November. Marvel, the comics industry’s number one publisher, will look for more opportunities as titles hit good jumping-on points. (ICv2)
  • VizManga.com has launched from the largest US publisher of Manga, Viz Media. The site syncs with their iOS and Android apps, so manga bought at one can be read on the others. There is a 40% sale going until July 31 and the first chapter of each manga is available for free. There are currently over 40 series and over 300 volumes available, with more added each week. (Robot 6)
  • A collection of 39 Japanese publishers will launch JManga, a web portal to read manga online and interact with creators and fans, in August. Popular manga like One Piece and Naruto are expected to be part of the line-up, as well as more obscure titles that have never been licensed for US release. The cooperative initiative is intended to reverse shrinking sales that publishers feel are due to importing lag time, piracy, and the closing of Borders. (Anime News Network)
  • Top Shelf entered the digital space by launching over 70 graphic novels on the Comics+ app by iVerse Media. According to this interview with Robot 6, they want to have everything in their library that they can release digitally to be available by the end of the summer. They will also be launching on other digital distributors soon and will have their own apps, one for Top Shelf’s entire line and a Kids Club app for their all-ages material. They also have some books on the Kindle, Nook, iBooks, and Google eBookstore. (Top Shelf)
  • Panelfly will be relaunching their app as Panelfly Prime and Panelfly Plus beginning in early August. The two apps will enhance the now-standard comics reader experience with videos, news and social media integration within the comic, an experience they’re pitching as SuperMedia. Their recently released Burn Notice digital comic is a template for what they’re building. (Comic Book Resources)
  • Graphicly is adding bonus features and other enhancements to digital comics. Similar to DVD bonus features, the first batch includes audio commentary tracks by creators and trailers, with more to come. (The Couch)
  • LucasFilm OK’ed the digital release of Star Wars comics, so the Dark Horse Digital Store now has tons of Star Wars comics, with more to be added every week. Dark Horse Comics has been publishing Star Wars comics for 20 years now. Part of the release includes Marvel Comics’ 1977 adaptation of the original movie Stars Wars Episode IV: A New Hope. (Dark Horse)
  • Manga publisher Square Enix is running a special sale on their online reader site. If you “like” their Facebook page or got a special URL at Comic-Con, you can get the first volume of any of their 15 series (including Fullmetal Alchemist) for free. Books are usually priced at $5.99. The deal is good until August 10. (Robot 6)

In Recognition of Memorial Day

Our Army at War #13, August 1953 (Art by Bernie Krigstein, published by DC Comics)

The 1812 War, Fall 2011 (Art by George Freeman, published by Renegade Arts Entertainment)

Civil War Adventure, May 2011 (Art by Gary Kwapicz, published by History Graphics Press)

It Was the War of the Trenches, February 2010 (Art by Jacques Tardi, published by Fantagraphics)

Sgt. Rock: The Prophecy #6, August 2006 (Art by Joe Kubert, published by DC Comics)

Two-Fisted Tales #27, May 1952 (Art by Harvey Kurtzman, published by EC Comics)

Last Day in Vietnam, July 2000 (Art by Will Eisner, published by Dark Horse Comics)

Gulf War Journal, August 2004 (Art by Don Lomax, published by iBooks)

Dougie's War, August 2010 (Art by Dave Turbitt, published by Freight Design)

War Fix, June 2005 (Art by Stephen Olexa, published by NBM Publishing)